I'm not sure if you'll be able to hear the soundscape but I will upload a copy of my atom file aka code so you can see what I've done.
For this project, I decided to elaborate on my first project in which I created a scene on Ponte Vecchio with a guard staring out over the river. I wanted to further develop the scene and make it more interesting by adding sounds that were present throughout and some that came through interacting with the scene. Because I was in the headspace of a video game-esque scene, I decided to include some VERY basic background "music" and the sound of the river overlapped. I then created 3 interactable sounds, those being the caw of the crow, the grunt of the guard, and the knock on the shops. I also wanted to include a timer that would at its end create a bell toll but I wasn't sure how to go about it and coding it so the number of tolls increased as time went on seemed like it would be more code than I had done for everything else combined. I also considered adding more sounds to each object, or a delay in between presses, but I couldn't find many good audio clips and the coding for that also seemed out of my reach.
P2 - Eamonn O'Day - Soundscape and Artist Statement
P2 - Eamonn O'Day - Soundscape and Artist Statement
- Attachments
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- sketch.js
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